

The game would be optimized for widescreen support, and release on Xbox Live Arcade, Playstation Network, Windows Phone, Android, iOS, & possibly the Wii U. The game could be ported the way it was before, or be given the Taxman treatment, like they did with the 2011 port of Sonic CD. Releasing the game could be a good idea, since the game hasn't had a chance outside of the 32X, and was supposed to be on Sonic Gems Collection. Then on, the game went on to be mostly forgotten by the public. By the end of the 32X's lifespan, the console had only sold 665,000 units. Reception of the game was mixed, as people were not very familiar with the new rubber band gimmick, the two player system, and did not like the games slower pace. In 1995, Knuckles' Chaotix was released for the 32X in order to spark more interest in the system for Sonic fans, the the general public. When the console was released in 1994, it was considerably slumping in sales in NA, Japan, and Europe altogether.

The 32X was meant to revive the Genesis, as it was in fierce competition with the SNES.

Knuckles' Chaotix was a Sonic game released for the Sega 32X, an add-on to the Sega Genesis/Mega Drive.
