
This is further shown in places like the Forbidden Forest.

Hogwarts itself feels very real, with transitions from interior to exterior being relatively seemless, and a 1-1 mapping of what you see on the outside to what you can explore on the inside. This devotion is only surpassed by the world design - possiby the best in any RPG game I have seen. The developers have devoted a huge amount of love and attention to developing an absurdly fun combat system (albeit I wouldn't mind some even more creative ways of defeating foes). This is the only sensible explanation for why the professors spend their class time teaching me child-appropriate spells such as "set off a bomb at the flick of a wand", or "say this word to easily cut someone in half".Įventually learning the Unforgivable spells seemed like a natural (and nicer) tool in my belt for the chosen one sociopathic killer I clearly am. Killing them removes competition I suppose. Some of these people are only mere poachers, doing nothing but engaging in an activity I do myself on the side, presumably to make up for the underpaid government salaries. This is the only sensible explanation for why I am, an apparent young student, happily killing hundreds of people while flogging off the classes I assume I should normally be attending. Clearly I am a Ministry of Magic Auror sent undercover to Hogwarts to deal with the rising goblin rebellion in the area. After a few missions, I realised I am not an actual student at Hogwarts.
